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Tuesday, July 17, 2012

C++ Coding for Animations

#ifdef GL_ES
precision highp float;
#endif

uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;

void main( void ) {

                vec2 position = ( gl_FragCoord.xy / resolution.xy ) + mouse / 4.0;

                float color = 0.0;
                color += sin( position.x * cos( time / 15.0 ) * 80.0 ) + cos( position.y * cos( time / 15.0 ) * 10.0 );
                color += sin( position.y * sin( time / 10.0 ) * 40.0 ) + cos( position.x * sin( time / 25.0 ) * 40.0 );
                color += sin( position.x * sin( time / 5.0 ) * 10.0 ) + sin( position.y * sin( time / 35.0 ) * 80.0 );
                color *= sin( time / 10.0 ) * 0.5;

                gl_FragColor = vec4( vec3( color, color * 0.5, sin( color + time / 3.0 ) * 0.75 ), 1.0 );

}





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